Wednesday, August 28, 2013

One-Shot at History


As I type this, I find myself in the midst of preparations for a one-shot: a single session game to entertain our group of miscreants for a single evening while our current GM conjures up the next branch of our main campaign. I'll be running a pre-written scenario and I had to ask the question of whether or not the PCs would be built by the players or pre-made by myself. For the most part, the players will get to make their own barring one or two people new to the system I'm using. This leads me to yet another question: If I'm going to make a character for another player, do I need to hand him a background for that character? Or more importantly, if the scenario is pre-written and it's only one session, does the background material really matter?

Wednesday, August 21, 2013

GenCon 2013

Just got home from Gen Con, Indy: The Best Four Days in Gaming. Probably one of the biggest gatherings of gamers in the world. This was my third trip to this magnificent convention and, despite some tragedy, I really enjoyed myself. If you haven't yet had the opportunity, it's a tremendous place to experience an awful lot of things and the city itself is very welcoming for this particular event. 

Wednesday, August 7, 2013

Drop Dead Simple

“Simplicity is the ultimate sophistication.” 
― Leonardo da Vinci

I have within the last twenty four hours acquired and played Vanillaware's latest endeavor, Dragon's Crown. It's a side-scrolling beat-em-up very much inspired by Capcom's Dungeons and Dragons arcade games: Tower of Doom and Shadow Over Mystara. At about five hours into it, I can say I'm having a blast! It's even got me thinking of campaigns and my next turn at GMing again.

The premise is rather simple. A group of adventurers goes from dungeon to dungeon in search of the mythical Dragon's Crown, aka: the McGuffin. Sounds like a basic campaign to me. The details of the plot and all related events are a thinly woven excuse to get you from scene to scene. Still sounds like a campaign to me. Go from dungeon to dungeon, killing things and taking their stuff. Alright, it's an extremely basic campaign. That can still be fun, right? Let's analyze it a bit.